So I am about 3-4 hours into the single player campaign of Doom Eternal. While we don’t plan on doing a full review of the game here at FPS Squared, I wanted to share a few of my thoughts on the game so far. I want to preface this article by saying that if you enjoyed Doom (2016) then you are going to enjoy Doom Eternal as well. I have a few negative things to say about the game but overall I think it is a good game, and I’ll start with what I like about it.
Satisfying Game Play
At it’s core, Doom Eternal is a satisfying, fast paced shooter. As I said before, if you like Doom (2016) then this game is also going to be right up your alley. When you get down to shooting guns and killing demons, the game-play is intense and satisfying. You now basically start the game with double jump and dash, getting both within the first few hours of playing. This means that right from the beginning you are encouraged to never stop moving while you’re mowing down demons. Levels are well designed for this kind of play too, with lots of well placed platforms and ledges to jump and dash to. Jumping and dashing across the levels while having to shoot at enemies makes for an exciting and heart racing experience.
Too Many Systems
While these additions are welcome in game-play, other additions to the structure of the game aren’t so great. There are multiple systems for upgrading your abilities and they honestly don’t even make that much of a difference to the core game-play. It sometimes honestly feels like the developers are trying to satirize upgrade systems in games. There’s just too much. There are weapon upgrades, and there are three different systems for Doom Guy upgrades and suit upgrades, and then there’s also active abilities such as the chain saw, flame thrower, and glory kills which you use for ammo, armor, and health respectively. All of these systems just get in the way and don’t really add to the game in a meaningful enough way. The game often would pop up a tutorial on some new system it was trying to introduce and I would always make an audible groan or think to myself, “really, ANOTHER one?!” It just feels as though Doom lost it’s way a bit. All that’s needed to make a fun doom game is a gun and a demon to shoot.
Don’t get me wrong, I think this is a game you should play. At the end of the day the good does outweigh the bad, but this game is not as good as Doom (2016). It just ends up getting in the way of itself with the all the stuff it tries to do. If you are expecting just more of the same as the last Doom, you’re basically gonna get that. But beware that the complicated nature of this game will get in the way of what is otherwise a very enjoyable game.